
WELCOME TO
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Gamers Designing Games They Want To Play

GET TO KNOW US
GoldMoon Games is a small indie game developer composed of French/American video game aficionados with a wide background in programming, writing, music, and art. Video game development started for us as a hobby back in 2007 and we are proud to announce that we are currently working on our first official project. Learn more about it below and follow us on all our social media accounts to watch this wonderful game grow!
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Learn more about each of our amazing team members here!
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Feeling extra supportive? You can donate below and if want exclusive info and goodies we have a Patreon just for that!
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Current Project

The Fall of Every Sparrow (F.O.E.S)
September 22. 2019-Current
The Fall of Every Sparrow is GoldMoon Games attempt at designing a space-themed cooperative ship management game. Players will join together to adventure in a procedural and vast galaxy, where they will manage combat, life support and stealth systems to deal with a wide array of threats.
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FOES seeks to be a true RPG experience, offering players without combat incentive options for dealing with every obstacle. If you wish to thwart enemies through subterfuge, stealth, outright overpowering fire, or diplomatic intervention.
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We seek to make a "living universe" with enemy ships reacting to the information they have. Factions will fight among themselves and each crew will have different relationships to the main factions, determining their options for dealing with them.
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Overall, we hope to emulate the feeling of being a crew in deep space, to make a fun and engaging, and ultimately replayable space crew game.
We aim to have interesting and storied alien species in F.O.E.S that feel alive to the player by creating vivid visuals as well as carefully constructed origin stories that connect their world together.
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When you play as a character in our game we want you to be able to really feel the role that you have selected for yourself. Each species and faction will have natural enemies and allies based on their history with one another and it will be your decision to interact with them accordingly or go against the norms.
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In this stage of development, we have 8 playable species with various sub-classes as well as non-playable characters that you will encounter while exploring deep space.
